Mastery creation can go faster if you don't have to enter the path to the classscreen or trainingbar.tex Optional, it is just a time saver for new Skills and Masteries created with the tool, if you don't have a custom path and are using the default you can leave it empty The default should give you an idea, the skill files go in there The default should give you an idea, the button files from the Skill Allocation window are going in there You can skip this if you are using the default paths for Skills and Masteries. Inside /mods/mymod/source/ the folder where you want the source PFX to be moved to In Grim Dawn/source the folder you are using for you Masteries Optional, you can copy files from Source to Target with a button - might be more important in the future once I get around to adding features for DBRs using PFX If you intend to Merge Masteries, return after the Merge List of all files in /source/text_en/, if the lists are empty the folder is empty or something in Grim Dawn Settings is wrong. Mods/Active Mod: may not be required, but if you intend to add Mastery Combination Tags with this Program you need to fill out these fields and the Mastery fields after Merging
#GRIM DAWN SAVE GAME EDITOR MOD#
Pick the mod you are currently working on. An Example is in the picture with multiple mods. The name of the mod (the folder), separated by a new line. Same as you have for Asset Manager (I'm using the default one, personal preference). Last updated with v0.3.0 - pictures can be out of date You should also set up the Mastery Tools in the Mastery Section of these Settings, you will need them for the Merger Tools as well. The first thing you should do is go into Settings by using the button on the upper-right. When the installation is done you have a new Icon on your Desktop you can use to load the Program. It may trigger a false positive from your firewall, because it is an unsigned Installer. You can also access it inside the tool by going to "Docs/ReadMe".ĭownload WanezToolsGD-Setup-X.Y.Z.exe from the releases page and start it when the download is done.
#GRIM DAWN SAVE GAME EDITOR HOW TO#
This Readme is more than just a collection of features, it will have small guides on how to use the tool and how things were intended to be used.
![grim dawn save game editor grim dawn save game editor](https://i.imgur.com/8Tb6lsU.png)
I will try the mark these parts, but it may not always be the case. These tools will not replace the official Modding Tools from Crate, but they make certain tasks easier and less tedious.īecause v0.3.0 and above was made while I had the Expansion installed I cannot guarantee all Features are working properly without it, there shouldn't be any major conflicts, but consider yourself warned, it is possible you are using a part of the tool that doesn't work without the Expansion (in game). Unofficial addition to the official Grim Dawn - Modding Tools